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(Intended) Gameplay

You take on the role of a space faring species in search of resources in a dying universe.  Scan the system in search of resources to upgrade your tech, and wormholes as a means to escape and survive.

I wasn't able to implement most of the scanning mechanics I had planned on creating, making the game borderline impossible to play. To show off what I've created I have removed the fog of space making all bodies in the system appear without scanning for them first

I didn't find the time to create an in-game tutorial either and the graphics are quite rough, the below image describes what the different elements mean:


 GB Jam 11

Finity is my first ever entry to a game jam and the first game I've ever tried building. It's not very playable (yet) but I've spent significant time creating it and might spent a little more time finishing the project after the jam concludes.

I've had a great time participating and learnt a lot.

A lot of time was spent on coming to grips with game dev concepts and the Godot engine work. Towards the end of the jam things started to click and I realized what a mess I had made of the project. I feel like I have a much better grasp of how to create games and am looking forward of to putting that into practice.


Thanks to the organizers for hosting this awesome game jam!

StatusIn development
PlatformsHTML5
AuthorCivilGames
GenreStrategy
Made withGodot
TagsGBJam
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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